Elucidation
A downloadable game
Overview
This game requires a microphone input (or built-in device microphone).
This game uses sound as a sensor for detecting the play area. Only things that emit sound will make the surrounding area visible (such as radios, footsteps, thrown objects and your voice).
Once something has stopped making noise, it will no longer be perceived to exist. Use sound to bring into sight what would otherwise remain hidden.
The visibility of sound remains only for a short duration, so you must actively engage with the surroundings to overcome obstacles and achieve goals.
The game ends in the final credits room - it will point out that the game has ended.
Technical Details
The loudness of your literal physical surroundings, including your voice, is indicated in the top left corner.
Force is emitted from yourself if loudness exceeds 0.21. If the microphone is too soft, try blowing into the microphone for it to pick up a loud signal.
The radius of the impulse is 8 meters, if nothing happens, try moving closer to the object you want to push away.
Acknowledgements
Credits for the music creators:
► MitiS
Soundcloud: mitis
Facebook: mitismusic
X/Twitter: mitisofficial
Youtube: mitismusic
► MaHi
Soundcloud: themahiofficial
Facebook: themahiofficial
Thank you to my friend who recommended this unique gameplay mode for our uni group project. Although we did not eventually use this idea due to limitations in the gameplay dimensions, it was a cool technical consideration to implement and I wanted to see what it would feel like playing it.
The echolocation effect is referenced from this tutorial:
“Echolocation” | UE5 Tutorial
Status | Released |
Author | rui-han-crh |
Genre | Platformer |
Tags | First-Person, Short, Walking simulator |
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